Call Of Duty World At War Zombies

For Call of Duty: World at War on the Xbox 360, a GameFAQs Q&A question titled 'How do I unlock zombie mode?' This (unofficial) subreddit is dedicated to the Call of Duty: World at War nazi zombie mode (and only WaW zombies). Custom maps and mods can also be posted here. Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.

At a glance

Cons

Our Verdict

Killing Nazi zombies was a rollicking good time before, but things just got a major upgrade. Call of Duty: World at War: Zombies for iPad combines the new features of the iPad with some prescient updates for a noticeably improved zombie-slaughtering experience. Still, for $15 this visually-pleasing Activision titile may be too pricey for fans who have already downloaded the iPhone version.

Of course, the iPad’s exponentially larger screen does wonders for the game’s graphics. Suddenly, there are new little details, like the roughness of your character’s hands and the bloody stains on those of the zombies. The field of vision feels much bigger, due not only to the bigger screen but to the significantly smaller portion of the screen taken up by buttons and joysticks. For example, when you lift your gun to take aim, the gun doesn’t block your vision quite so much.

The downside is that while the game’s controls and details have been improved to a certain degree, there is a slight pixilation in the blown-up graphics. Call of Duty: Zombies for iPad still looks rudimentary compared to the console version of the game, but the iPad version does look much improved over the iPhone version.

The maps – Nacht der Untoten and Zombie Verrükt – feature the same bombed out, post apocalyptic, World War II themes; but this time around, the $15 price tag includes both maps, so the complete game costs the same as its iPhone predecessor with the in-app purchase of the second map. The price is still on the high side, but on the iPad it feels much more appropriate.

Unfortunately, the controls are still stiff. There are some great upgrades, like the new reload button, but it still takes time and patience to master them. Where it was difficult for people with larger hands to grasp the tiny iPhone and move the joysticks before, it can be a little uncomfortable for the small-handed to stretch their thumbs to control the iPad version. Moving and aiming with the two joysticks still takes time and practice, and never feels intuitive.

Thankfully, if you’re not into the dual stick controls, there are two more schemes: “touch screen” allows you to swipe the screen anywhere to look around, while “tilt” uses the iPad’s accelerometer to control the view. But the former makes little difference compared to the stick, and the latter just made me dizzy.

Zombies

The bottom line is the iPad does feel like a more natural fit for the Call of Duty: World at War: Zombies experience, if only because its larger screen is much closer to the televisions and computer monitors that first-person shooter enthusiasts are used to. That said, those who already have the game on the iPhone may not be willing to shell out an addition $15 for a slightly more realized version of the game.

[Meghann Myers is an editorial intern for Macworld and feared by zombies of all stripes.]

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Call Of Duty World At War Zombies Ios

Call Of Duty World At War Zombies
Call of Duty: Zombies
Developer(s)Ideaworks Game Studio, Treyarch
Publisher(s)Activision
SeriesCall of Duty
Platform(s)iOS
Release
  • WW: November 16, 2009
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Call of Duty: Zombies is a first-person shootervideo game developed by Ideaworks Game Studio, and published by Activision for iOS. It is a spin-off of the Call of Duty series, and based on the Zombies mode of Call of Duty: World at War.[1] The game was released worldwide on November 16, 2009.[2] The game allows for multiplayercooperative gameplay locally via an ad hocWi-Fi or Bluetooth network, or globally via the internet. It also comes with the three other maps, Verrückt, Shi No Numa, and Der Riese.[3][4] A sequel to the game, Call of Duty: Black Ops – Zombies has been published by Activision.

The game's setting originally takes place in a German bunker (Nacht der Untoten) during World War II from the viewpoint of a US Marine.[5]SS soldiers who have become zombies attempt to infiltrate the bunker and attack the players, and the players must defend themselves in the process.

Gameplay[edit]

The objective of the game is to survive each round of invading zombies after which a more difficult round begins. The player begins the game with a Colt 1911 and has access to a melee attack via a combat knife, as well as a maximum of 4 hand grenades. As players fight the zombies, they receive points. These points are used to buy weapons, perks, and access to different parts of the map. Some maps have different variations of zombies that spawn on specific waves, like zombie hell hounds.

Zombies enter from outside the playable map via barricaded entries. As the rounds progress, difficulty increases and the zombies can remove barricades faster. Players are awarded points for replacing barricades as well as killing zombies.

The game has a variety of perks that can be bought with points which award players with enhanced abilities. In addition to perks, there are random instances of power-up drops that are left behind when a zombie is killed to further aid players.

Call Of Duty World At War Zombies Characters

Some maps may also contain 'Easter Eggs' that players can perform to play music, earn some kind of reward, or learn more about the series' cryptic lore.

References[edit]

Call Of Duty World At War Zombies Pc

  1. ^Buchanan, Levi (November 16, 2009). 'Call of Duty: World at War: Zombies Review'. IGN. Archived from the original on May 28, 2012. Retrieved November 18, 2009.
  2. ^Magrino, Tom (November 16, 2009). 'Call of Duty: Zombies touching iPhone'. GameSpot. Retrieved November 19, 2009.
  3. ^Grant, Christopher (November 16, 2009). 'Achtung! Call of Duty: World at War: Zombies infests iPhone'. Joystiq. Archived from the original on October 19, 2012. Retrieved November 19, 2009.
  4. ^''Call of Duty: World at War: Zombies' FPS Arrives for iPhone'. TouchArcade. November 16, 2009. Retrieved November 19, 2009.
  5. ^Spencer, Spanner (November 16, 2009). 'Call of Duty: World at War: Zombies'. Pocket Gamer. Retrieved November 19, 2009.
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